LINE is a small studio that writes code, ships SaaS, animates, builds games, and teaches — six crafts drawn from the same line.
Every service is a stop on the same line — get off wherever the project needs you.
We write the code and run it too — web apps, internal tools, and full SaaS products, built and maintained end to end.
Motion for products, brands, and stories — 2D, 3D, and everything wobbling in between.
Playable things — from weekend game jams to full releases across web, mobile, and desktop.
Desktop and cross-platform software, built for people who actually have to use it every day.
Tools we give away — libraries, starter kits, and utilities maintained in the open, for free.
Learning paths and teardown tutorials for people who want to build what we build.
The tool we built to run the studio itself — client threads, project state, and billing, wired into one place we actually use every day.
No handoffs between agencies. The people who write your backend can also animate your onboarding screen.
Reusable parts of client work get cleaned up and released — so the next build starts further ahead.
Every project leaves behind a tutorial or a roadmap, so your team isn't locked out of its own product.
A typical path we hand to teams learning to build their own products in-house.
Core language, tooling, and version control basics.
One real, small, finish-able project — not a tutorial clone.
Deploy, get real users, fix what actually breaks.
Clean it up, document it, put it where others can use it.
Write it down for the next person. That's how it sticks.
A handful of marks made for founders building their own line. Each one designed, built, and shipped by the studio.